Stellaris shield hardening. Most of my games last about two days. Stellaris shield hardening

 
 Most of my games last about two daysStellaris shield hardening  MuffinFIN • 5 yr

Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. armor vs shield hardening. invol713 • 5 yr. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Sentient livestock is still just livestock. No they can not. So I took Archeao Engineers as a perk. 8 Gemini). Stellaris is a sci-fi grand strategy game set 200 years into the future. And will probably not have a 3. Montu just released a defensive component tier list if you want a more indepth explanation. X branch. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Both are late game anyway so doesn't matter. R5: Found a choke point on a pulsar that gives 100% shield nullification. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Armor/shield hardening is a counter for weapons that bypass that defense. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris 3. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. 6 update. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Tried again, happened again. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. It does diminish in effectiveness slightly when faced with shield hardening. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Adds a new unique system containing a Shrouded Star with some large Zro deposits. L gates are different though and they can still enter from the closest I gate into the. Losing 100 Ar or 125 Sh to get 65 Hull. nAnd they got a hidden damage multiplier of shipsize+1. Stellaris. Their ships are primarily shield based, with no/minimal armour and hull. 6 “Orion” update includes many changes to combat. Stellaris Wiki Active Wikis. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Propulsion Proponent Proclamation. Increased the base damage of Flak PD. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Unexpected Mineral Seams is a colony event chain that has a very small chance to. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. g. . Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. ago. Just don't put Afterburners there, please. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. 1. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Like this: Unbidden have. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. This is useful if you've already. It also means you will only need 50% shield hardening to fully harden against these threats. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris 3. . 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. g. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). But that isn't something I expect to happen, as. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. Not on corvettes though. Cato Mar 7, 2018 @ 5:55pm. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. g. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. Increased the range of Energy Siphons. As probably most of you know. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Depends on who you're fighting. Their faces are melting so lovely and the screams music to my ears. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Reply MrCookie2099 Metalheads • Additional comment actions. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. It's comparable to shield regen on fortresses. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. It means it ignores shield and does damage. 6 ORION: Leader Balancing. Yeah, you kinda need this. If your FAEs/disruptors/etc. E. Added new. I believe one of the fallen empires are very into disruptors. Hello, i wonder what "+% armor penetration" realy does. However, there are a couple situations where. Cruiser won. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. Jump to latest Follow Reply. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 5 x 1. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Shield hardeners are a new defensive technology in the upcoming 3. Legacy Wikis. For downside traits, Unruly and Deviants are the best. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Callinicus. . 7% shields/day, or 250 out of 35834. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. Observe the full damage going through shield. Shield capacitor gives +10% for more shield (2x repeatables) vs. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. Thus far, the only one I've encountered that actually focuses on anti. You can get some hardening on day 1 from Admiral traits. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Unfortunately with the new 3. The shield regen is just insane and my battleships only die when focused heavily. Living Metal and Zro are kinda weird resources because they have very few uses. I've had trouble figuring this out exactly, but this is what it looks like. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Using 3 on either shield, armor, or mixed made it easier for them. R5: Just got out of a battle and none of my ships shields are regenerating. That's good, but not great for an ascension path. It matters more with shields. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. One living metal, and one for the shield, and later with 2 shield. Losing 100 Ar or 125 Sh to get 65 Hull. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. E. The Stellaris 3. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. There are also more. They can die fairly quickly to various things, yes. Attack the ship with a shield penetration weapon 3. The Dragon. And ye, I'm already undetectable and in a "sweet spot". All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. Very strong isn't helping with research. . +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Equip an ancient suspension field 2. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). (Note: patch 3. I. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 5x divider on shields. When you have a shield hardener, they are practically not working from suspenion shields. It's a. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). Also, shield/armor hardening could make a disruptor. )Galactic Paragons Expansion Features. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. In the middle, fittingly, is the medium platform. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Bumc Apr 10 @ 12:11pm. How a nation becomes and is powerful can be done in a variety of ways. That's the most common clear command. The stasis field does less direct shielding than T5, but also adds hardening, which is big. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. is it worth it do you think?From wiki. Larger ships have more. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Oct 14,. Made this for my own use, so don't expect any big features or updates. 00, but energy torps have their shield_damage modifier at 0. Heavy platforms and their large weapons do best with larger forces towards the end of the game. Generals are meh. g. Losing 100 Ar or 125 Sh to get 65 Hull. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. If your FAEs/disruptors/etc. Stellaris 2. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. E. Then I realized why that wormhole was still red, and sent a ship in. If the tooltip says something about. Jan 8, 2019. Admirals have increased damage output and shield hardening. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. About this site. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Stellaris. There are few weapons in the galaxy that can penetrate the hulls. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. 2 thirds armour 1 third shield. E. Legacy Wikis. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. Shield Hardening should protect from storms and neutron stars. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. View this video if you w. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Losing 100 Ar or 125 Sh to get 65 Hull. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. The wiki doesn't say anything about them having point defense. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. This is so effective that ~40k fleets 1:2 destro/cruiser. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. The advantage to shields is that they recharge on their own, but no longer in combat. I recently fought the Unbidden, which I hadn't done in a long time. +25% Shield Regen +3% Shield Hardening; Missiles. Let's div. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. and there is no way to bring them back. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. PvP is where the fleet composition you use matters a lot more I think. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Modifier Effects. Stellaris is a sci-fi grand strategy game set 200 years into the future. This means it now has 90-50=40% as the penetration just subtracts armor percentage. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Stellaris Wiki Active Wikis. . Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. hardening * total. It won't be that bad in 2. Yeah, the first time I ran into this, it confused me, too. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Adds the Shrouded Star, which gives . Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. Active Wikis. Meaning you can get 100% hardening on a large ship, pretty easily. So in average the same amount of shield or armor will least half as much time as the hull. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. And balance of anti shield and anti armour weapons set up as well. I fly with a combination of torpedoes and stormfire cannons. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. That and the challenge of waiting half a century for the next unity perk. 10. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. That’s how badly hardening gimps penetration weapons. 0. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. ago. If you mean by penetration resistance, then yes. Thank You! I thought it was a. 2x Armor III - 430 HP. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. :- ( (building a new fleet is much. I don't see why the ring can't also generate a shield while hardening the shields in the system. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. The Stellaris 3. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. my shield nullification surprise. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. g, 100% penetration vs 75% hardening means 25% of the damage goes through. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Paradox General Discussion New. Below is an example of what I found out while testing ship combat. , missiles vs shields. 1 comment. In this video I test out the new Armor Hardeners which is part of the new 3. Cool. 6 beta version at all. The main method of closing distances between stars. A new Stellaris update 3. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. A quick search reveals that shield hardening apparently stacks. That’s 17. 85 -1 = 1. Torpedos now deal more damage the bigger the target. as it is with the shields e. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Technology. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. 6 beta for Extra Ship Components:. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Please don't talk to me about hardening. Smaller ships only have one aux slot. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. 417K subscribers in the Stellaris community. 2. Recently I decided to pick it up again. A quick search reveals that shield hardening apparently stacks. Ograe • 5 yr. I think that crisis, FE, AE, leviathans should have hardening. Maybe they won't attack next time. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. r/Stellaris. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Stellaris Wiki Active Wikis. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris Wiki Active Wikis. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. The juggernaut is different because it can rotate so the arc emitters can always fire. more of the planet states, and info on the ships. +10% evasion (and 20% sublight speed). is it worth it do you think?Stellaris. Update: Mar 19 @ 1:39am. Early game of course I do the classic hangar DP, since they easily counter small ships. Stellaris Dev Diary #318 - Announcing Astral Planes. Legacy Wikis. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. MuffinFIN • 5 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. I recently fought the Unbidden, which I hadn't done in a long time. Ancient Pulse Armor (and other ancient armaments) are impractical. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. ago. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. . Then again. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. M: +315 shield HP (505 with AP), 4. Steps to reproduce the issue. That’s how badly hardening gimps penetration weapons. The downside if that they use power and missiles/torpedo bypass them entirely. 30% armor hardening on top cuts it by another third. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. According to the official Stellaris 3. Refire rate and general stats have been adjusted. Psychics and Synthetics have 10% shield/armor hardening respectively. • 2 yr. r/Stellaris. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Most of my games last about two days. 418K subscribers in the Stellaris community. 34. No AI will grasp this completely. This grants you access to a very strong early game, with a strong. == General ==. #15. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. - Improved the blocker & feature spawning on Ancient Archaeopolises. I've played quite a few games but never noticed minor artifacts before. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. 25 to shield. If your post has been moved here from another thread, please re-read the thread rules and feel. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. That's some. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 6 update. FTL. oppressive ways of gathering food. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields.